![](https://cdn.myportfolio.com/285fc0d4-2462-4ec8-9f0c-acaa1038d36c/868b11da-01cd-4c0b-9a08-ff9da5372cb2_rw_1200.gif?h=84fbbe043cf64a2cac88d6fad6a42e7c)
Two freighthoppers reflect upon their lifestyle as a pump trolley carries them across the evening desert. Drifters was made for the UCSC Alumni Summer Jam 3 with the theme inseparable.
![](https://cdn.myportfolio.com/285fc0d4-2462-4ec8-9f0c-acaa1038d36c/082daa36-60f3-41d7-abe0-f30d7175cd14_rw_1200.gif?h=33ef8150253a15937701e2cff9e8836b)
As you control both characters, their dialogue will progress along with the cart. Eventually, the sun descends behind the valley to reveal the stars.
![](https://cdn.myportfolio.com/285fc0d4-2462-4ec8-9f0c-acaa1038d36c/f2bb68c1-1b76-4565-a29a-8967489627e0_rw_1200.gif?h=0632ec65407143e3486fb0b1132ec8e1)
I wanted every visual in the game to have this wavy, distorted, and pixelated effect. Something cinematic, nostalgic, and dreamy. I also found something satisfying about the symmetry of the camera and the 1:1 aspect ratio. It was a little bit Wes-Anderson-inspired.