Software Engineer (2019)
Developing a smooth UI for BPM was crucial to fit the high-speed, motion-driven gameplay. We wanted to make the interface feel as alive and polished as the action itself.
BPM was selected as one of five games from a pool of 60 projects to be shown at the UCSC Games Showcase, 2019. Each member of the small team behind this project gave it their all, and it was a learning experience like no other.