Rezonator (2016 - present)
Made in GameMaker Studio 2
I am the Creative Director at Rezonator Analytics, a startup company developing apps and games to visualize resonance in conversation. The company's core product is Rezonator, a corpus annotation tool for studying linguists. On this project, I work as a technical programmer, front-end programmer, and UI designer. This includes implementing core data structures, making scalable UI from scratch, and ensuring that the end product is as beautiful as possible.
Brainless Brackets!! (2021)
Made in GameMaker Studio 2
What started as a silly way for my partner and I to decide what movie to watch is now a game! Developed as a solo effort, Brainless Brackets is the ultimate random-choice machine where the user gets to decide the odds. The project sports a stylish, animated interface allowing for up to 64 user-defined options to battle head-to-head so that a final choice can be made. I created the game's wiggly text effects through code, and all of the sprites were hand-drawn.
KANGARUMBLE (2020)
Made in GameMaker Studio 2
What started as a silly way for my partner and I to decide what movie to watch is now a game! Developed as a solo effort, Brainless Brackets is the ultimate random-choice machine where the user gets to decide the odds. The project sports a stylish, animated interface allowing for up to 64 user-defined options to battle head-to-head so that a final choice can be made. I created the game's wiggly text effects through code, and all of the sprites were hand-drawn.
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